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::September 11, 2002 - BUILD NOTES::
We have performed an update to the AC2 Beta. Please read on for
details.
Monsters un-nerfed
A big bug was fixed where monsters at
higher levels were invisibly capped in their skills, so that they did
not have the skills that the designers originally intended. Those
monsters were self-nerfing! No more.
We know this will come as a nasty
shock to those of you who were able to reliably kill monsters far over
your level, leveling a few times a night… but this was never the
intent. We know it’s painful for you to take a step backward in
relative power, but we also did not intend for anyone to be killing
level 45 Gurog within a week of our character wipe.
Please play for a while before you
make up your mind as to how fast and satisfying advancement is now.
After you get a feel for it, please post your feedback. We do have
plenty of time to adjust all this since we have a very flexible system
for doing so. Don’t give up hope, and please take good, honest notes
about exactly how long it is taking you to level, what monsters you
are able to kill solo or in groups, and be ready to give us lots of
data about it. On our new Community site at
http://www.accmty.com
in the “AC2 Beta Announcements” section you will see our solicitation
for your hard data on your advancement rate. This will be posted on
Thursday for you to read, and on Friday it will be open for replies
where you can submit your data.
The Lag Beast still lives-- and so does "server full".
We slayed one cause of lag-- the funniest thing, it was a
certain type of projectile that never got deleted, staying in the
world, going faster and faster until the server went nuts! (Don't
blame archers, now-- we don't know if it was an arrow, a magic bolt,
or a monster weapon.)
But a mini-beast lives on. Once the
population of the servers gets high enough, something else is
overloading the servers. We are trying to find out what it is. But in
the meantime, we need to keep the server population capped at about
half of what it used to be able to handle, until we can find the
problem. This will mean the Red and Green worlds will both be full
quite often. It also still may get laggy in spots. We apologize for
this and we are hard at work on a fix.
Here are significant changes/fixes.
These are all the fixes and changes since the last build we had on the
Red world.
- More Vaults, Dungeons, and quests
are now more easily completable, and it‘s harder to get stuck.
Unfortunately for you, same goes for the monsters…
- Success or failure at crafting
produces visible effects.
- Balance changes to Self Gambling
effects.
- Forges want more fuel before they
give out a bonus.
- Quests that should be fixed now:
Darkstone, Dillo Rustlers.
- Skills that should be fixed:
Guardian Spirit, summoned Shadows, Inferno’s Blessing.
- Faction skills now stripped when
you go neutral.
- There were far too many melee
weapons vs. missile and magic from the treasure system. Simplified
and added some tables so the three classes of weapons now have an
equal opportunity to appear in loot. Prior to this change melee
weapons were more prevalent.
- There was a disparity on
weapon/armor/shield ratios between the three different races. In
general terms, the treasure system would drop weapons 50% of the
time, armor 30%, shields 10%, and all other items at 10% (i.e.
rings, instruments, and potions). However, it used to be that the
selection of items would generally pick a melee weapon associated
with Lugians or Humans. Now, when the treasure system decides to
choose a weapon, it will give an equal chance to every type of
weapon. Same goes with shields and armor.
- Tumeroks have iron made more
available to them for basic crafting. Sharpsticks and some spears
now use iron instead of wood.
- Some effects were being removed on
the event of the player's death. These effects are no longer
removed: Statue Mender from Mend Statue Quest, Tanacha's Boon from
Broth of Tanacha quest The Blind Dead from Lodrog the Forsaken
quest, Blood of the Vermin from Rat Smasher quest.
- Added names and descriptions for
the Ringway portals.
- Medium and Low frill radius now
look different.
- The Basic and Quality Human Boots
Recipes were creating hard leather boots instead of regular leather.
Fixed.
- Game year changed (see map panel).
- Increased the magnitude of the run
buff and debuff for the Emerald burden and Vakentu's Haste.
- Earrings from the Slavetaker's
quest now equips in the player's head slot.
- Harder for Lifestone recall to
fail if you are in “eternal fall” mode.
- Anytime you “charged” magic spells
you would assert as a Tumerok. Fixed.
- There should be no more update
failures in the Launcher. If you fail to update, especially if you
happened to fool with any of the files in your AC2 directory or
registry, please uninstall AC2 (using the Start Menu selection) and
reinstall from any Beta 1 setup program.
- You can click radar dots again.
- You are less likely to fail to
connect to the chat server.
Top issues are the following. We
intend to fix all of these.
- Your client will crash. A lot. The
fixes made to improve support for multiple resolutions introduced
instability. We are hard at work on this one. Meanwhile, please bear
with many crashes.
- If you crash a lot, one workaround
that may help is to disable music. To do this, see the
“configuration” window which appears when you start AC2 (or which
you can start up anytime by quitting AC2, then double-clicking
“ac2config” in your AC2 folder). On that window, uncheck the option
“Enable music”.
- Your character is not getting
automatically saved. If your server crashes (which will often
happen) you will “timewarp” back to the last point at which your
character saved. If your “client” crashes (ac2client.exe error), you
may not timewarp, though it is still a danger. The only way to be
sure you have saved your character is to the leave the world. Once
at the character screen, you can jump right back in again.
- Cursor not visible even when chat
is active. Chat mode sometimes does not begin when you hit Enter.
- In general, text can be jumbled.
Chat can be hard to read as the name of the speaker gets overlapped
by what is said. Given this and the above issue, we recommend
hitting the / key to start chatting. Then, keep right on typing so
you enter the command /e <WHATEVER say to want you>. So to say
Hello, you would type /e Hello. When you send a /tell to someone, be
sure to mention who you are since the receiver likely cannot see the
name of who sent the tell message.
- You may not connect to the chat
server properly, so friends and tell functions may not work.
- Audio can cut out during story
quest scenes.
- As you leave the Training Hall you
should see a nifty new AV sequence. However, at times this does not
load properly. You will sit at a black screen with the "please
wait..." message. You should be able to hit ESC to skip this.
- It is difficult to drag items to
the right spot to turn them to gold. You need to drop them more on
the word "Gold". Keep your eye out for when the gold bag lights up;
if you drop it then, you should succeed.
- The Obelisk Quest does not tell
you the coordinates of the Vaults. They are: in the Arwic Outlands
at 35.4N 4.2E; in the Esper Reaches at 26.6N 22.6W; in Lost Wish at
49.4N 22.4E.
- Chat can get stuck in “single
character” mode.
- The following skills do not work
properly: Volcanic Rift, Exploding Arrow, Hypnosis,
- The following quests may not be
completable: Sanguine Fang, Cleanse the Burial Mound, Slavetaker’s
Head.
- Camera falls through dungeon floor
at times.
- You cannot see what your Vitae is
by clicking the icon. You have to just see it from your max health
and vigor values.
- When you resize or swap out the
game window (such as with ALT-TAB or ALT-Enter), the selected object
can appear on the tip of your cursor.
- Shortcut scrollbars can be clicked
even if not in view. For example, if you are on bar #2, bar #1 is
still there, invisible, above it. If you click the empty space where
a shortcut would be, it still activates. Try to use just the top
(#1) shortcut bar, or be careful clicking around down there.
- Chat window scrollbar is not
working well.
- Critical success in crafting does
not help you make great stuff like it should.
- Crafted boots may have overly long
combat delay values.
- Monsters still are not as smart as
they should be about fighting back or running away when they cannot
reach their target.
- Projectile-firing pets don’t work
well—they cannot fire in certain directions.
- Many skills have suddenly lost
their sound effects.
- Female Tumeroks may crash their
client when they enter the water. We like to watch a fine Tonk
female swim as much as anyone… it’s just a problem with the swim
animation.
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