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::September 26, 2002 - BUILD NOTES::
Build Notes for the update posted
September 26
We have performed an update to the AC2 Beta. Please read on for
details.
If we did not pummel the Lag Beast this time, we gave it a painful
wedgie. Autoattack will also be less impaired now even if lag returns.
Once again, to try to stir the beast from its foul lair, we want to
load up the Red world to full capacity. For this reason we will not
re-open the Blue world for play until we get Red filled to the point
where we start to lag again.
We regret to inform you that we had no choice but to do a character
wipe – the last one we will do until we launch the game. However until
the next update (next week) we will boost all new characters to level
20 upon leaving the Training Hall. We also must download a lot of data
to you on the "snowy scene" screen. See this article for details:
http://groups.msn.com/AsheronsCall2BetaCommunity/
betanews9252002.msnw
Though you will be level 20, don’t run right out to Omishan—you still
have starter equipment! We could not address this easily. Gradually
work your way up through tougher and tougher monsters to pick up
better and better loot. Beware dying a lot! Bad equipment + bad vitae
= toast. If you end up in a "vitae hole", beg for a fellowship with
another kind adventurer to help you out. Quests such as Vaults are
also a good way to gain XP and erase vitae.
Apart from the XP given out by fighting monsters, there are no major
balance changes this update. We are working hard on some more
significant changes for the next update, however. Relax in Linvak
Massif—and curse the Nefane in Omishan—while you can, since the
difficulty of the former will go up and the latter go down in next
week’s update.
Here are significant changes/fixes. These are all the fixes and
changes since the last build we had on the Red and Blue worlds.
- Advancement through the levels
will be a bit slower as monsters give out less XP. However we still
hope that advancement comes at a satisfying pace. Quests (including
Vaults) still give out the same or more XP than before.
- Several causes of "neverending
portals" fixed. A few may remain which we are tracking down; see
Known Issues.
- The cause for the "Your character
is still being saved" bug has been fixed. Rare cases may remain;
please report them.
- Many causes of ac2client.exe
crashes fixed. Please try again to use your favorite graphics and
audio/music settings.
- It should be much easier to hit
monsters while you are chasing them. The reverse may also be true
but the change is intended to favor the players.
- New "Scenery Draw Distance"
setting available. This can improve frame rate.
- The "adaptive degrade" option is
less likely to produce odd-looking effects. It can improve frame
rate, so give it a whirl.
- Fixed some miscellaneous graphical
artifacts and minor compatibility problems with Matrox Parhelia
graphics card.
- Fixed skills: Banish, Singularity,
Dominance, Invulnerability, Call, Blessings of the Empyrean,
Oubliette, Polarity Shift, Bluff (and similar monster-forget-me
skills), Self-Destruct.
- Many skills are supposed to
require a direct line of sight to work. They were broken. They are
now fixed, and require line of sight as designed.
- All summoned creatures can now
fire missiles in all directions.
- These skills can now be cast with
any item in hand: Tenaciousness, Shield Wall, all Kingdom skills.
- Vampiric Swarm drains faster, uses
less vigor.
- Parallax/Dim Rift do extra damage
after Conduct.
- Ire does extra damage after Sigil.
- Eclipse and Caligation do their
extra damage after Penumbra.
- Guardian Spirit will heal more
often.
- Fixed quests: Relics of the Golden
Age, Spirit of Hakemi, Obelisk Search, Sanguine Fang.
- The Frostbound One will bestow the
quest only after you have completed Lodrog the Forsaken quest.
- Burun Despoilment quest gives
greater reward.
- Master of Doctrine reward no
longer leaves a permanent effect icon in your UI.
- Fixed dungeons/Vaults: Lumari
Spill, Naderu, Lost Wish, Tou-Tou, The Hovel, Vermin Nest. Nepeth
Strata, Oriad.
- Vaults generate their bosses
faster and should no longer have the "boss on a lunch break"
syndrome.
- Vermin in Training Hall drop (nonmagical)
jewelry, not potions. Only worth 1 gold so move along; you get
better loot outside.
- The Request Assistance panel
should now work again. Note the selectable categories—please use
these to assure a quick response.
- Several pretty weapon effects
fixed so you can see them.
- Many Lifestones in Prosper cleared
of monsters.
- You should not need to wait at a
black "Please Wait…" screen before seeing in-game movies.
- The AC2 configuration utility now
allows you to set "Override default authentication system network
port". However, this has no effect yet.
- Selecting EAX in configuration
utility will now enable it in the game.
- Workshops take more fuel and burn
it faster.
- All Omishan lifestones have a
level 15 requirement to use; Linvak Massif, level 30. This prevents
lost souls from lifestoning in a place they will never escape alive.
- A few map note fixes were made.
- Cesta love restored: they can now
be made special by quests, just like their non-scoop-like cousins.
- Monsters are less likely to try to
attack from too far away in dungeons.
- For a change, we did not do
anything for Tumerok females this time, though some say their skin
is somewhat silkier.
- The left shift key can now be used
once again. Huzzah!
For a list of the top known issues/problems with the current Beta
build, be sure to see the Known Issues page
http://groups.msn.com/AsheronsCall2BetaCommunity/
knownissues.msnw
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